AnimationFrames

A wrapper over `requestAnimationFrame`, with controls for limiting FPS, and information about the current frame.

Demo

Frames: 0
FPS: 0
Delta: 0ms

FPS limit: 10

Mouse sprite extracted from Animal Well

Description

AnimationFrames wraps over requestAnimationFrame. While it is not necessary to use it to use requestAnimationFrame, it removes some of the boilerplate, and adds common utilities for it.

  • Automatically interrupts the requestAnimationFrame loop once the component is unmounted
  • Lets you set an FPS limit
  • Lets you get information about the current frame, such as its current timestamp, and the difference in ms between the last frame and the current one
  • Returns information about current FPS

Usage

	<script lang="ts">
  import { AnimationFrames } from "runed";
  import { Slider } from "../ui/slider"; // Check out shadcn-svelte!
 
  let frames = $state(0);
  let fpsLimit = $state(10);
  let delta = $state(0);
  const animation = new AnimationFrames(
    (args) => {
      frames++;
      delta = args.delta;
    },
    { fpsLimit: () => fpsLimit }
  );
 
  const stats = $derived(
    `Frames: ${frames}\nFPS: ${animation.fps.toFixed(0)}\nDelta: ${delta.toFixed(0)}ms`
  );
</script>
 
<pre>{stats}</pre>
<button onclick={toggle}>
  {animation.running ? "Stop" : "Start"}
</button>
<p>
  FPS limit: <b>{fpsLimit}</b><i>{fpsLimit === 0 ? " (not limited)" : ""}</i>
</p>
<Slider
  value={[fpsLimit]}
  onValueChange={(value) => (fpsLimit = value[0] ?? 0)}
  min={0}
  max={144} />	
MIT

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